Instead of stretching a mesh between spline points, is there a way to insert the number of meshes that would fit along the length of a spline mesh to avoid the stretching
Geometry Scripting through Blueprints in Unreal Engine | Unreal Engine 5.2 Documentation
Dynamically change box collider extent to size of static mesh? - Asset Creation - Epic Developer Community Forums
Procedural Mesh Blueprints in UE4.26 — gradientspace
Geometry Scripting through Blueprints in Unreal Engine | Unreal Engine 5.2 Documentation